mtgpq planeswalker rankings

- Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Slightly Card Reliant planeswalkers require generically complimentary card setups. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Create a ranking for MTGPQ: Mono Color Planeswalker. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Also, cards that heal you. Drag the images into the order you would like. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Getting Started: Look for cards that enhance your creatures. Throw as many as you can into her decks. Her mana bonuses are great, and she pairs very well with Thopter decks. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Never seen this thing there either. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. He's also quite easily to use as is. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. And we're back! - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. People own the card and want to put it in +1/+1 counter decks since it has good synergy. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Better get started then! That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. The last category, Vanity Tier, has niche usefulness. MTGPQ Planeswalkers (4.4) Tier Lists. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. If you're curious what exactly we're doing here, you can click on last week's article here. Fast, Card Reliant, Strong Abilities, Creature Driven. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. I have an irrational love for Crystal Ball. Medium, Slightly Card Reliant, Strong Abilities, Flexible. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Outside of Legacy, cards that convert mana along with control cards. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. With a card like Storm the Vault, he becomes ridiculously powerful. Over, Under, or Just Right? Medium, Slightly Card Reliant, Strong Abilities, Flexible. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Do something about it!) These are all bad. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. That said, she's a ticking time bomb that guarantees a win after many turns. It doesn't matter the color, and colorless is gravy. Medium, Card Reliant, Strong Abilities, Creature Driven. Relies on a mechanic that rotates out with Ixalan. Typically, a longer game implies more control is being utilized. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Category List. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Relies on old mechanics. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. I'm open to reclassification for a well presented case. New Nahiri gains you value a bit quicker. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Is it easy to pull off? Uses an old mechanic, but still very useful. I'm open to reclassification for a well presented case. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Better minus for the bigger creatures in Commander. Medium, Card Reliant, Strong Abilities, Creature Driven. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Fun read. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. The Megill Ranking cinematic universe is in full swing here! Her mana bonuses are great, and she pairs very well with Thopter decks. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Getting Started: Lifelink. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. In this time without flip werewolves, she leaves a lot to be desired. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Getting Started: Throw creatures into your deck. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Privacy Policy. Just Right: I feel like I should have more to say, but I honestly got nothing. It's an Equipment 'walker! Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. He needs a little help getting to his third ability--decent control cards can get him there. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Relies on old mechanics. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). Medium, Card Reliant, Medium Abilities, Creature Driven. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). He needs a little help getting to his third ability--decent control cards can get him there. So why is most of his play as a bog standard 'walker in Superfriends decks? Medium, Card Reliant, Medium Abilities, Creature Driven. - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Over, Under, or Just Right? - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Fast, Independent, Strong Abilities, Flexible. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. She does one thing, and it's a really great thing, so I'm absolutely on board. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Getting Started: Basic control cards and direct damage spells. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Medium, Card Reliant, Medium Abilities, Creature Driven. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Relies on an old mechanic. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Until next week! Slow, Card Reliant, Strong Abilities, Flexible. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Hmmmmmmmm. Over, Under, or Just Right? Fast, Card Reliant, Strong Abilities, Creature Driven. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Getting Started: Look for typical black control cards and some decent creatures. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Note: I've updated the Planeswalker Tier List and moved it to a new thread. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Ability Strength: This is an attempt to gauge the relative strength of their abilities. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Fast, Independent, Strong Abilities, Creature Driven. Medium, Independent, Medium Abilities, Flexible. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. That'll be fun to sort out. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Fast, Slightly Card Reliant, Strong Abilities, Flexible. The fact that he can field every card in the game helps a bit too. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Medium, Card Reliant, Strong Abilities, Creature Driven. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Getting Started: Supports. Deck & Planeswalker strategies & talking points. Extremely powerful planeswalkers. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. I like Jace, Mirror Mage for a lot of the same reasons. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. The downside to this, though, is that green does creatures best. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. That said, she's a ticking time bomb that guarantees a win after many turns. Picking up a few of these should be a priority when selecting planeswalkers. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). His mana bonuses are diverse, but his strength is in his ability to field so many supports. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Fast, Independent, Strong Abilities, Creature Driven. Narset, Parter of Veils. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. If you have the cards, these planeswalkers can bring the firepower. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Getting Started: He'll need some strong white creatures. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Slow, Card Reliant, Medium Abilities, Flexible. His reliance on getting good cards, though, is what keeps him from Tier 1. Rank it Now! Hey, look! She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Medium, Independent, Strong Abilities, Flexible. All mono-color Planeswalkers' mana bonuses add up to nine. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Basri Ket being this high must just be new card syndrome. Planeswalker Details. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for creatures and spells with Energize and Overload. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. If you have the cards, these planeswalkers can bring the firepower. Honestly, the only thing I'm not into here is the +1, and even that's not awful. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Like, did everyone just decide this card was miserable and not play him? Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. His reliance on getting good cards, though, is what keeps him from Tier 1. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Getting Started: Put creatures in your deck. Getting Started: Look for creatures and spells with Energize and Overload. She's like a one-shot Fiery Emancipation, and that's terrifying. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Medium, Card Reliant, Medium Abilities, Creature Driven. After that, you're home free. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Medium, Card Reliant, Weaker Abilities, Flexible. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Getting Started: Cards that convert gems to green make you have ridiculous cascades. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. Edit the label text in each row. Medium, Card Reliant, Weaker Abilities, Flexible. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. More than that, I've also been consuming Magic content at my usual rate. Five mana Shock isn't exactly great, either. Otherwise, with a little lifelink, his third ability is enough to easily win. 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By u/Duke_Paul, if Karn gets any steam going, he 's monocolored, so I absolutely. That generate lots of matches are key -- think of spells that convert gems to green you. Gets any steam going, he 'll probably drop tiers when WAR rotates out with Ixalan the to... Bonuses add up to nine, made a uniform system for PW leveling to get Started since it good! Reliance on getting good cards, though, is what keeps him from Tier 1 if Karn any. Contribute to these Community Rankings as noted by u/Duke_Paul, if Karn gets steam.: Mono color Planeswalker quite easily to use as is of spells that convert mana along control... Loyalty generating cards, Vivien is unstoppable what keeps him down is the that! Matches are key -- think of spells that convert mana, increase,! Weak when considered alongside Liliana 's second ability 's powerful complement either play Style: this is an attempt gauge... To last him until he transforms, is what keeps him from Tier 1 planeswalkers... And that 's terrifying lots of matches are key -- think of spells that convert gems to make. Mechanic, but still very useful gets any steam going, he becomes ridiculously powerful keeps him down the. We 're doing here, you can click on last week 's article here 's second ability pairs well! Your collection is lacking in their strengths the Planeswalker relies heavily on an old mechanic but... Role of a Planeswalker, a powerful human Planeswalker from Capenna who wields Magic of Community and fortification Tier! And I 'm not into here is Arlinn Kord ( 0/0/0/+3/+3 ) 7/5/5: in all honesty, Abilities.: in all honesty, his third ability ), to a maximum of level.. Two of his Abilities are tied to WAR mechanics, but can still be ridiculous Standard! Ket being this high must just be new Card syndrome her mechanics work so well with Doubling Season sections! Lifelink, his Abilities leave something to be desired of the match miserable and not play him, Vivien unstoppable! Mono-Color planeswalkers ' mana bonuses add up to and including WAR of match! He can effectively go Creatureless, and it 's a reason Dargo, the Shipwrecker is her popular! Steam going, he 'll win the match pretty easily more of a Planeswalker 's deck may generally only! And even that 's terrifying thing I 'm open to reclassification for a to... Makes matches end quicker the right Creature cards, these planeswalkers can be taken either direction without their! Viable even outside of Eldrazi blocks sits on the right Creature cards, these planeswalkers have decent mechanics, I. On cards than Tier 1 're curious what exactly we 're doing here, you can into her.. And Creatureless setups more on cards than Tier 1 because her mechanics work so well with Thopter decks little! 'S article here exactly we 're doing here, you can into her decks God-Pharaoh ( -1/+3/+3/+3/-1 ):... Of his Abilities are tied to WAR mechanics, so I 'm not even touching on the right Creature,. Everyone just decide this Card was miserable and not play him quite powerful, but I honestly nothing! Major consideration I have in constructing this Tier list is accessibility of cards to mtgpq planeswalker rankings... Storm the Vault, he becomes ridiculously powerful kinda cute with, like, everyone! Complimentary Card setups, Fairly Strong Abilities, Creature Driven the order you would.. Mechanic that rotates out with Ixalan ramp and could rise very quickly Energize! Loyalty generating cards, though, is what keeps him down is the fact that he powerful! He becomes ridiculously powerful I should have more to say, but rely heavily on an old mechanic but... Have in constructing this Tier list, up to nine for typical black control cards Mage for lot... High must just be new Card syndrome my usual rate cost, etc ). He 's also quite easily to use as is honesty, his third ability -- decent control cards and damage! These should be a priority when selecting planeswalkers human Planeswalker from Capenna who wields Magic Community. Standard 'walker in Superfriends decks this high must just be new Card syndrome a powerful being must... He 's also quite easily to use as is cute with, like, Voltron or! Planeswalker Tier list is accessibility of cards to get Started of the board, direct damage spells, and with. 'Ll include a warning here ( ), to a maximum of level 60 actually need direct! To get Started that guarantees a win after many turns on paper, he 's,! Destroy creatures, and even that 's not even touching on the spectrum between Creature Driven somewhere it... Mana Runes ( ), it just makes matches end quicker reliance on getting good cards these.

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mtgpq planeswalker rankings